Note:
This paper presents my experiences and critical considerations concerning my work with contemporary Danish art group Superflex and their concept for the Karlskrona2 project -- a 3D Multi-User Domain based on a virtual model of the minor Swedish city, Karlskrona. As a "public participation" project Karlskrona2 is being developed in a peculiar co-operation involving a curator, a local art gallery, an architect, local public authorities, and others. However, Karlskrona2 has a (perhaps) separate life in the world of contemporary fine, or critical art to which Superflex primarily refers, namely as an "art work", or at least an "object" of documentation. Now, how is this possible, and what kind of positions does this situation offer me as a cyber-culture critic of this particular initiative? My point in this paper is that Superflex' unique tactics as a critical art group has managed to benefit from special characteristics of the Internet to open up a new field of possibilities, not only for art but also for criticism.
At first sight, Karlskrona2 makes out an
excellent example for me since I am currenly envolved in a research programme
on web-based visualization of landscape and urban space in the context
of public planning communication. Here I am asked: How can we use web-based
media to enrich a public debate on spatial planning issues, etc?As concept,
Karlskrona2 stands for a now well-known trend in planning communication
(or at least in the dream of it):That the user, or citizen should be able
to retrieve and share that information that he/she finds relevant in an
immersive 3D-environment and in accordance to his/her interests. Whereas
it is true that this project has not yet been realized, the communication
design, the the virtual environment (ActiveWorlds), and other factors are
now given, so we do in a sense have an idea of what this system would be
like when fully implemented.
As a work of art, or at least as
part of the work done by this peculiar art group, Karlskrona2 is however
more than "just" a concept for a public participation project in cyberspace.
Karlskrona2 examplifies perfectly what Swedish curator Åsa Nacking
has described as Superflex' general tactics as a critical art group: to
intervene in various functions that are believed to have a strong impact
upon society. In this manner, Superflex works perhaps mainly with processes
as their primary material. However, so far Superflex has concentrated on
those social functions that the web may facilitate. For me in turn, as
a critic of geographical and planning communication in cyberspace, this
tactics of processual intervention has made me try various positions, some
of which have been quite traditional and some more unusual. I will argue
that I have been involved in these positions by the intervening tactic
of Superflex, that this tactic of intervention has enriched my work as
a critic and a professional doing applied research, and that the tactics
in a sense is inconceivable without what one could call a general experience
pertaining particularly to Internet culture.
Further information on Superflex and the
Karlskrona2 project on http://www.superflex.dk
Similar to Superflex' other current projects: Supergas, Superchannel etc, we are invited to use Karlskrona2 as a "tool" for certain processes, or functions in accordance with a given objective. As for Karlskrona2, Superflex was invited by the municipality of Karlskrona, a curator, and a local art gallery to develop a "tool" that would facilitate a public participation in the discussions of an important local issue in Karlskrona, namely the ambitions of making Karskrona a leading information technology development zone in Southern Sweden. As a Ph.D. Scholar, working for a research centre for urban and regional planning, I am myself approaching Karskrona2 as a tool that may fulfill neighbour country Denmark's strategic objectives of having IT used to attract public participation in the debate of planning issues pertaining to, e.g. the future land use of landscapes and urban space. Accordingly, although I do not live in Karskrona, I am invited to use this tool Karlskrona2 as well.
Superflex often refers to Karlskrona2 as
an "ongoing project". Currently this mean that although Karlskrona2 has
not yet been realized as a real 3D Multi-User Domain on the WWW, a process
has long since been initiated; a process that has involved designers,
local authorities, curators, galleries, reseachers, and still other parties.
The project coordinators are currently about to buy a large piece of "land"
on the immense plains of the ActiveWorlds, a 3D MUD-cummunity where the
virtual representation of central Karlskrona will be built and made available
for local citizens. Although in this sense, Karlskrona2 does not exist
yet, I and many others are nevertheless making use of it as a tool to undertake
some very concrete functions in our work. For instance, I am asking myself:
Why do we need a "second Karlskrona", why do we need the WWW as a second
space for communication. Of course, Karlskrona2 is much more than a 3D
Multi-User Domain for social experiments. It is also art, and it is also
in a broader sense about communication, that is beyond the specific, local
context of Karskrona.
On the other hand, I admit that the VRML-vision as such has been of great importance for the development of a tenable theory of communication on the WWW. Reconsidering the criticism advanced from media and communication studies in these first years of the WWW, one could say that we have constantly been looking for an adequate metaphor for our understanding of web-based multi-use communication. The notion of "communication environment", or of "spaces of communication" has perhaps been the most evocative and lasting one in this respect, that is at least as concerns the study of geographical media and web-based Geographical Information Systems (GIS). Setting off from this perspective, one might say that whereas web-based communication environments may not necessarily be three-dimensional, the "second web" city Karlskrona2 is still a particularly suggestive visualization of this metaphor. This alone is in my view of great importance as for our realization of what the Internet is and for our perception of the "Internet experience" -- which perhaps not only pertains to the Internet as such but also is about us thinking differently about communication in general.
However, although thus playing "civil servants" in Karlskrona2 we should of course not forget that Superflex is also intervening in another social system, namely that of art. This aspect becomes emphasized for me when reflecting on Karlskrona2 inasmuch as K2 as a tool is still "only" an idea and not yet an actual 3D MUD decision support system. Whereas Superflex, in social systems outside the world of art, has developed a distinct neutral, obliging, and almost innocent approach, this art group's position within the system of art seems perhaps even more modest and totally lacking the (monstrous) distance that we usually associate with critical, or conceptual art. Superflex' intervening approach certainly also applies to art but perhaps so in an even more radical manner which ends up stressing the peculiarity of their approach to other fields. As a "mental" tool" and a work of art, Karskrona2 stresses in this sense a perhaps more important and underlying practice of doubling, namely that of "Kunst2" (art2). This is then not a virtualization of art - just as Karlskrona should not be though of as a social virtualization -- but a doubling that makes us think of both art, planning communication, and perhaps even the social in a refreshing and revitalizing new way.
[add to this that I did write these lines
at the turn of the millenium, at the Y2K. By coincidence (1 +1), I did
set off from the doubling of a chronology. There never was a Y1K but a
Y2K. Thus I set off from doubling. And I only knew of one bug; the 2].

Troels Degn Johansson, MA in Film & Media Studies at the University of Copenhagen and a Ph.D. Scholar at the Department of Urban and Regional Planning at the Danish Forest and Landscape Research Institute, Ministry of Environment and Energy. TDJ is currently envolved in a research project on web-cased 3D-visualization of landscapes and scenarios for future land use in the context of public planning communication.