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My career
in new media started one sleepy afternoon in 1983. I was at a monochrome
terminal, working on an assignment on a Sperry Univac 1100, which I
was
using in my training to become a systems operator. Then I stumbled upon
the program Super Star Trek.
At the time, most people I knew thought computers were necessarily unpleasant,
yet very useful instruments for rationalizing bureaucracies. Those who
didn't think that way were blissfully ignorant about computers per
se.
When I left the computer room after several hours of intergalactic warfare,
I was ashamed that I had become so enraptured. The assignment now seemed
completely irrelevant. But assignments would lead to exams and exams to
employment. Assignments were important, I kept telling myself.
Games were not important. Games were a waste of time.
Since then I have wasted thousands of hours playing Adventure (Colossal
Cave,) Lode Runner, Harpoon, Railroad Tycoon, Lemmings, Master of Orion,
Privateer, Civilization, Starcraft, Age of Empires, Gran Turismo, Grand Theft Auto, and FarCry. I still tell myself
that my assignments are important, though. My recent work focuses
on two fields: Internet-dating and Aesthetics
of new media.
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